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Gamification

Gamification

Use competitive exercises to pit learners against each other or encourage them to challenge themselves in order to motivate better learning.

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Gamification Card 1

Student Perceptions of Gamified Audience Response System Interactions in Large Group Lectures and Via Lecture Capture Technology

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Gamification Card 2

Creating Learner-Centered Classrooms: Use of an Audience Response System in Pediatric Dentistry Education

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Gamification Card 3

Help Students Find Their Voice with Response Technology

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How it works with TurningPoint.

TurningPoint and Gamification Screen 1
  • Simultaneously have learners competing individually and as teams.

  • Show the leader boards to encourage ongoing competition by posting team scoring reports.

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