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Education Best Practices
with TurningPoint

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Interactive tools for anywhere on campus.

From the classroom to administrator meetings, Turning Technologies provides versatile tools for
environments across campus.

SMALL AND MEDIUM CLASSES

LARGE LECTURES

COURSE EVALUATIONS

STUDENT ORGANIZATIONS

ORIENTATION

DISTANCE LEARNING

FACULTY MEETINGS

STAFF TRAINING

DATA COLLECTION

With TurningPoint, you can do anything.

Our solutions are designed to support proven learning theories and help enhance every type and
way of instruction. Learn how you can incorporate TurningPoint into new or current learning theories.

ACTIVE
LEARNING

Actively involve participants
in the learning process by having
them participate and do.

TRY IT WITH TURNINGPOINT

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Step 1

Add an answer option of
"unsure" so learners will not
guess and notify the instructor
that help is needed.

Step 2

Use the on-the-fly or custom
questions for learners to pose
questions for the entire group
to respond.

Step 3

QT2 and mobile devices can be
used for feedback to notify the
instructor of questions and
comments.

AGILE
TEACHING

Quickly adapt and change course pace or
alter course structure to better suit the
needs and abilities of participants.

TRY IT WITH TURNINGPOINT

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Step 1

On-the-fly questions can be
polled enabling flexible
questioning.

Step 2

Facilitate small-group
discussions after the majority
of students answered a polling
question incorrectly.

Step 3

Ask knowledge check questions
before starting a topic or unit
to uncover what students
already know, allowing you to
adjust instruction.

ASSESSMENT FOR
LEARNING

Support learning by checking if participants
are making progress toward objectives
during the learning process.

TRY IT WITH TURNINGPOINT

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Step 1

Analyze individual reports to
see a detailed analysis of
participant work and use data
to improve teaching methods.

Step 2

Uncheck "Show Results" when
there is potential for a large
percentage of incorrect
responses during a pre-test that
may lead to discouragement.

Step 3

Provide pre- and post-questions
within one session and display
changes with the comparative
feature.

GAME-BASED
LEARNING

Use competitive exercises to
pit learners against each other or
encourage them to challenge themselves
in order to motivate better learning.

TRY IT WITH TURNINGPOINT

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Step 1

Simultaneously have learners
competing individually and
as teams.

Step 2

Show the leader boards to
encourage ongoing
competition by posting team
scoring reports.

PEER
INSTRUCTION

Peer Instruction engages learners through
activities that require each learner to apply the
concepts being presented, and then explain
those concepts to fellow learners, involving the
entire group.

TRY IT WITH TURNINGPOINT

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Step 1

Ask the question initially
without discussion and then
after discussion ask the same
question once again.

Step 2

Copy the question to show a
comparative relationship
between the first polling and
second polling.

SOCRATIC
QUESTIONING

Create and sustain an intellectually
stimulating learning environment and
acknowledge the value of the learner
in that environment.

TRY IT WITH TURNINGPOINT

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Step 1

Use Anywhere Polling to ask your
participants why they responded
a certain way.

Step 2

Include essay questions
periodically throughout your
presentation to probe students
for their assumption, reasoning,
and perspective on answers.

MOTIVATION

For a learners' attention to be aroused and
sustained, there must be relevance of what
is being learned, confidence built and a
correlation between effort and results.

TRY IT WITH TURNINGPOINT

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Step 1

Use a countdown timer to
motivate learners to answer
quickly and display response
grids to motivate participation.

Step 2

Participant leaderboards spaced
throughout a session will
encourage competition.

Step 2

Positive and negative point
values can be used to encourage
motivation based on total points.

FLIPPED
CLASSROOM

Reverse the traditional way of learning by
delivering instructional content outside of the
classroom and reviewing material in class.

TRY IT WITH TURNINGPOINT

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Step 1

Deliver questions at the beginning of class for insight into understanding.

Step 2

Track student progress before and after review activities.

TEAM-BASED
LEARNING

Using teams enhances the quality of
learning and increases engagement for
all students.

TRY IT WITH TURNINGPOINT

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Step 1

Allow students to choose teams at the beginning of class to follow how each team responds.

Step 2

Build confidence within the classroom with random teams.

Ready to use TurningPoint with a learning theory?

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