Gamification

Use competitive exercises to pit learners against each other or encourage them to challenge themselves in order to motivate better learning.

 

Student Perceptions of Gamified Audience Response System Interactions in Large Group Lectures and Via Lecture Capture Technology

Creating Learner-Centered Classrooms: Use of an Audience Response System in Pediatric Dentistry Education

Help Students Find Their Voice with Response Technology

How it works with TurningPoint

Gamification TurningPoint

Simultaneously have learners competing individually and as teams.

Gamification TurningPoint

Show the leader boards to encourage ongoing competition by posting team scoring reports.