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Business Best Practices
with TurningPoint

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"TurningPoint lets us collect and process the data almost instantaneously, rather than the days and weeks it took to scan, process and analyze the paper surveys."

Sarah Decker
Knowledge Manager
Meeting Planners International

With TurningPoint, you can do anything.

Our solutions are designed to support proven learning theories and help enhance all aspects of training. Explore the many ways that TurningPoint cause be used to support research-based applications.

ACTIVE
LEARNING

Actively involve participants
in the learning process by having
them participate and do.

TRY IT WITH TURNINGPOINT

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Step 1 Add an answer option of "unsure" so learners will not guess and notify the instructor that help is needed.
Step 2 Use the on-the-fly or custom questions for learners to pose questions for the entire group to respond.
Step 3 QT2 and mobile devices can be used for feedback to notify the instructor of questions and comments.

AGILE
TEACHING

Quickly adapt and change course pace or
alter course structure to better suit the
needs and abilities of participants.

TRY IT WITH TURNINGPOINT

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Step 1 On-the-fly questions can be polled enabling flexible questioning.
Step 2 Facilitate small-group discussions after the majority of students answered a polling question incorrectly.
Step 3 Ask knowledge check questions before starting a topic or unit to uncover what students already know, allowing you to adjust instruction.

ASSESSMENT FOR
LEARNING

Support learning by checking if participants
are making progress toward objectives
during the learning process.

TRY IT WITH TURNINGPOINT

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Step 1 Analyze individual reports to see a detailed analysis of participant work and use data to improve teaching methods.
Step 2 Uncheck "Show Results" when there is potential for a large percentage of incorrect responses during a pre-test that may lead to discouragement.
Step 3 Provide pre- and post-questions within one session and display changes with the comparative feature.

"Almost every question we have had a high miss rate on before – say, 30 percent – we have been able to reduce to 10 percent or less."

Pat Wheaton
Instructor
Army Defense Ammunition Center

GAME-BASED
LEARNING

Use competitive exercises to
pit learners against each other or
encourage them to challenge themselves
in order to motivate better learning.

TRY IT WITH TURNINGPOINT

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Step 1 Simultaneously have learners competing individually and as teams.
Step 2 Use the on-the-fly or custom questions for learners to pose questions for the entire group to respond.

PEER
INSTRUCTION

Peer Instruction engages learners through activities that require each learner to apply the concepts being presented, and then explain those concepts to fellow learners, involving the entire group.

TRY IT WITH TURNINGPOINT

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Step 1 Ask the question initially without discussion and then after discussion ask the same question once again.
Step 2 Copy the question to show a comparative relationship between the first polling and second polling.

SOCRATIC
QUESTIONING

Support learning by checking if participants are making progress toward objectives during the learning process.

TRY IT WITH TURNINGPOINT

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Step 1 Use Anywhere Polling to ask your participants why they responded a certain way.
Step 2 Include essay questions periodically throughout your presentation to probe participants for their assumption, reasoning and perspective on answers.

"TurningPoint will tell me which demographic needs more education and more information. It is helping me to decide who I should be talking to and what messages need more attention."

David Fields
Development Agent
The Peace Corps Ghana

MOTIVATION

For a learners' attention to be aroused and sustained, there must be relevance of what is being learned, confidence built and a correlation between effort and results.

TRY IT WITH TURNINGPOINT

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Step 1 Use a countdown timer to motivate learners to answer quickly and display response grids to motivate participation.
Step 2 Participant leaderboards spaced throughout a session will encourage competition.
Step 3 Positive and negative point values can be used to encourage motivation based on total points.

TEAM-BASED
LEARNING

Using teams enhances the quality of
learning and increases engagement for
all students.

TRY IT WITH TURNINGPOINT

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Step 1 Allow participants to choose teams at the beginning of class to follow how each team responds.
Step 2 Build confidence within the classroom with random teams.

IMMEDIATE
FEEDBACK

Receiving and providing instant feedback
can help identify and correct errors as well
as allow understanding of the effectiveness
of their strategic efforts.

TRY IT WITH TURNINGPOINT

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Step 1 Provide a correct answer indicator to show your audience immediate feedback. Use this for declarative knowledge questions to simply inform your learners if they are correct or incorrect.
Step 2 Use on-the-fly questions to provide a follow-up opportunity. Word questions differently or adjust answer options.

Ready to use TurningPoint with a learning theory?

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