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Business Best Practices
with TurningPoint

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"TurningPoint lets us collect and process the data almost
instantaneously, rather than the days and weeks it took
to scan, process and analyze the paper surveys."

Sarah Decker
Knowledge Manager
Meeting Planners International

With TurningPoint, you can do anything.

Our solutions are designed to support proven learning theories and help enhance all aspects of training.
Explore the many ways that TurningPoint cause be used to support research-based applications.

ACTIVE
LEARNING

Actively involve participants
in the learning process by having
them participate and do.

TRY IT WITH TURNINGPOINT

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Step 1

Add an answer option of "unsure"
so learners will not guess and
notify the instructor that help is
needed.

Step 2

Use the on-the-fly or custom
questions for learners to pose
questions for the entire group to
respond.

Step 3

QT2 and mobile devices can be
used for feedback to notify the
instructor of questions and
comments.

AGILE
TEACHING

Quickly adapt and change course pace or
alter course structure to better suit the
needs and abilities of participants.

TRY IT WITH TURNINGPOINT

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Step 1

On-the-fly questions can be
polled enabling flexible
questioning.

Step 2

Facilitate small-group discussions after the majority of students answered a polling question incorrectly.

Step 3

Ask knowledge check questions before starting a topic or unit to uncover what students already know, allowing you to adjust instruction.

ASSESSMENT FOR
LEARNING

Support learning by checking if participants
are making progress toward objectives
during the learning process.

TRY IT WITH TURNINGPOINT

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Step 1

Analyze individual reports to
see a detailed analysis of
participant work and use data
to improve teaching methods.

Step 2

Uncheck "Show Results" when
there is potential for a large
percentage of incorrect responses
during a pre-test that may lead to
discouragement.

Step 3

Provide pre- and post-questions
within one session and display
changes with the comparative
feature.

"Almost every question we have had a high miss rate on
before – say, 30 percent – we have been able to reduce
to 10 percent or less
."

Pat Wheaton
Instructor
Army Defense Ammunition Center

GAME-BASED
LEARNING

Use competitive exercises to
pit learners against each other or
encourage them to challenge themselves
in order to motivate better learning.

TRY IT WITH TURNINGPOINT

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Step 1

Simultaneously have learners
competing individually and as
teams.

Step 2

Use the on-the-fly or custom
questions for learners to pose
questions for the entire group to
respond.

PEER
INSTRUCTION

Peer Instruction engages learners through
activities that require each learner to apply the
concepts being presented, and then explain
those concepts to fellow learners, involving the
entire group.

TRY IT WITH TURNINGPOINT

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Step 1

Ask the question initially
without discussion and then
after discussion ask the same
question once again.

Step 2

Copy the question to show a
comparative relationship
between the first polling and
second polling.

SOCRATIC
QUESTIONING

Support learning by checking if participants
are making progress toward objectives
during the learning process.

TRY IT WITH TURNINGPOINT

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Step 1

Use Anywhere Polling to ask
your participants why they
responded a certain way.

Step 2

Include essay questions periodically
throughout your presentation to
probe participants for their
assumption, reasoning and perspective on answers.

"TurningPoint will tell me which demographic needs more
education and more information. It is helping me to
decide who I should be talking to and what messages
need more attention
."

David Fields
Development Agent
The Peace Corps Ghana

MOTIVATION

For a learners' attention to be aroused and sustained, there must be relevance of what is being learned, confidence built and a correlation between effort and results.

TRY IT WITH TURNINGPOINT

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Step 1

Use a countdown timer to motivate learners to answer quickly and display response grids to motivate participation.

Step 2

Participant leaderboards spaced throughout a session will encourage competition.

Step 2

Positive and negative point values can be used to encourage motivation based on total points.

TEAM-BASED
LEARNING

Using teams enhances the quality of
learning and increases engagement for
all students.

TRY IT WITH TURNINGPOINT

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Step 1

Allow participants to choose teams
at the beginning of class to follow
how each team responds.

Step 2

Build confidence within the
classroom with random teams.

IMMEDIATE
FEEDBACK

Receiving and providing instant feedback
can help identify and correct errors as well
as allow understanding of the effectiveness
of their strategic efforts.

TRY IT WITH TURNINGPOINT

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Step 1

Provide a correct answer indicator
to show your audience immediate
feedback. Use this for declarative
knowledge questions to simply
inform your learners if they are
correct or incorrect.

Step 2

Use on-the-fly questions to provide a follow-up opportunity. Word questions differently or adjust answer options.

Ready to use TurningPoint with a learning theory?

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