What motivates you?
Is it money? Power? Pride and accomplishment?
A combination of all three?
There is no one-size-fits-all solution for motivation. In the business world, a change of scenery in the form of a new job can be the remedy to cure the workplace blues. There’s excitement, rejuvenation and renewed hope as one sets out on a path to new opportunities and learning experiences. But, what happens once the honeymoon stage drifts away? That’s where company trainers come in to get team members engaged and happy.
Here’s the bad news. According to a Gallup poll, about 32% of U.S. workers reported being engaged in their jobs. However, it’s not all doom and gloom. Companies are well aware of this and are seeking a more collaborative approach to workplace training programs. When employees are involved, the chance they retain the information presented to them is at its highest. This is because it naturally inspires a sense of belonging within an organization, meaning that employees feel almost part of a family. Collaboration allows workers to share best practices and better understand company objectives, guidelines and resources.
Remember, not everyone is motivated by the same ambitions. Organizations realize employees have different career paths and need to be engaged in a way that appeals to all, yet unique to their individual skills. That’s where gamification comes into play. This training practice involves applying game design elements and principles to engage and motivate learners with the intent of achieving a set goal. Audiences have the opportunity to compete in a fun and collaborative learning environment. Gamification in the workplace can result in a more enriched training experience which employees favor for retaining information.
Leaderboards inspire people to embrace their competitive side while also fostering a sense of community. TurningPoint interactive polling software gives you the opportunity to create team competition and priority ranking PowerPoint slides. By utilizing gamified learning with audience response clickers and mobile devices, trainers can measure real-time performance and engagement while giving employees a way to accurately measure themselves against coworkers to see how they are performing.
The instant data gathered from gamification in the classroom is a trainer’s best friend because he or she can witness firsthand how employees are responding to questions and if they understand the objectives being set. For employees, they view unbiased data about their own productivity and knowledge through gamification of learning that may be enough to motivate them to do better with the task at hand.
The novelty of a new job eventually fades away, but the tasks and duties of the position will always be around. It’s important to have training best practices, such as gamification, in place along with the right educational technology to make the feeling of a new job last every day.